DATABASE
NTE build guide: Arcs, Cartridges and Modules
A character’s build has three parts: an Arc (weapon), Cartridges (gear sets) and Modules (stat pieces). Get the Arc first — its passive is 20–30% of a character’s damage.
Build order
- Arc — the biggest single stat boost, plus a passive worth around 20–30% of total damage.
- Cartridges — a matching 2-piece and 4-piece set.
- Modules — fill the remaining cells with stats.
Arcs
Arcs come from Tri-Key pulls; standard Arcs can also be found in the open world. See current Arc banners.
Cartridges
- Themed sets with 2-piece and 4-piece bonuses.
- Each piece has one Main Stat and four Sub Stats.
- A set bonus only works when its full cell pattern is filled.
- Sub Stats are fixed when the piece drops and unlock at +5, +10, +15 and +20. Levelling only raises the Main Stat — you can’t re-roll Sub Stats.
- Farm them in Anomaly Dungeons, from open-world bosses, Anomaly Commissions and shops.
Modules
- Three sizes: Type II (small), Type III and Type IV (large, best stats, hardest to fit).
- Fixed flat HP and flat ATK, plus four random Sub Stats.
- Each character prefers a 2-block or 3-block shape, which adds bonus stats.
- Get them from Console Rewind with Carrota Coins (Easy = B, Normal = A, Hard = S).
Team rule: the Esper Wheel
The six elements sit in a circle: Cosmos → Anima → Incantation → Chaos → Psyche → Lakshana → back to Cosmos.
- Swapping between neighbouring elements triggers a reaction. Non-neighbours trigger nothing.
- Two reactions inside the same three characters trigger a stronger Trio reaction.
- Teams have up to four characters. Make sure everyone has at least one neighbour on the wheel.
Try it in the team builder.
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