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NTE build guide: Arcs, Cartridges and Modules

A character’s build has three parts: an Arc (weapon), Cartridges (gear sets) and Modules (stat pieces). Get the Arc first — its passive is 20–30% of a character’s damage.

Build order

  1. Arc — the biggest single stat boost, plus a passive worth around 20–30% of total damage.
  2. Cartridges — a matching 2-piece and 4-piece set.
  3. Modules — fill the remaining cells with stats.

Arcs

Arcs come from Tri-Key pulls; standard Arcs can also be found in the open world. See current Arc banners.

Cartridges

  • Themed sets with 2-piece and 4-piece bonuses.
  • Each piece has one Main Stat and four Sub Stats.
  • A set bonus only works when its full cell pattern is filled.
  • Sub Stats are fixed when the piece drops and unlock at +5, +10, +15 and +20. Levelling only raises the Main Stat — you can’t re-roll Sub Stats.
  • Farm them in Anomaly Dungeons, from open-world bosses, Anomaly Commissions and shops.

Modules

  • Three sizes: Type II (small), Type III and Type IV (large, best stats, hardest to fit).
  • Fixed flat HP and flat ATK, plus four random Sub Stats.
  • Each character prefers a 2-block or 3-block shape, which adds bonus stats.
  • Get them from Console Rewind with Carrota Coins (Easy = B, Normal = A, Hard = S).

Team rule: the Esper Wheel

The six elements sit in a circle: Cosmos → Anima → Incantation → Chaos → Psyche → Lakshana → back to Cosmos.

  • Swapping between neighbouring elements triggers a reaction. Non-neighbours trigger nothing.
  • Two reactions inside the same three characters trigger a stronger Trio reaction.
  • Teams have up to four characters. Make sure everyone has at least one neighbour on the wheel.

Try it in the team builder.

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